by: www.melax.com
Teeter is a first person 3D
puzzle game where the objective is to find crystals and bring them back to the
main room where the player must then figure out how to balance them on a 12-way
teeter-totter.
Install: Download
teeter.zip (version 2007 oct 31), unzip the file, go into the newly
created directory, and run the .exe file to play the game.
System Requirements: Teeter
was compiled against the latest version of DirectX. So if running the program
complains about a missing dll such as d3dx9_34.dll then you just have to update
your computer. Please go to www.microsoft.com/directx
to get the latest version for your system - this is either the most recent
directx 9 for XP users or update to directx 10 for Vista users. Your video card
must be capable of d3d9 level graphics. Although the rendering uses shaders
designed for newer video cards, older systems should be able to handle the
program since the current art is rather modest (number of lights, geometric
complexity, special effects) and, by default, the program starts in a window.
Hit ALT-ENTER to go into full screen if your system can handle it.
How to play: To play Teeter,
you navigate around the game level using the mouse to decide where to look and
WASD or arrow keys to move (standard mouselook interface). The left mouse
button lets you do any action that you need to do whether that be pick up and
carry a crystal, move other objects, or dig. Additionally, you may find it
useful to use the mousewheel to hold the crystals closer or further
away from you when trying to place them on the teeter-totter. The spacebar
can be used to jump - not a requirement for this game. The ESC key will exit.
If you get stuck or experience any problems, feel free to contact stan at melax
dot com or call 403-375-0755 (at a reasonable time of day please) for help.
Balance Puzzle: In this
game you start by finding 2 crystals, getting them balanced, and then you are
able to go find the third crystal. Then you bring it back and balance all 3 of
them. Then get the 4th crystal, and so on. The 12-way teeter totter can be
balanced using fewer than 12 crystals. If you get stuck at 5, then dont give up
- there is an answer. In fact there are solutions using any number between 2
and 10. Note that it cant be done with just 1 or with 11, which is why the
puzzle aspect of the game starts at 2. The HUD in the upper right corner shows
a top down view of the balance so you can easily see the current layout.
Arcade Fun: Finding the
crystals involves exploring a 3D environment with some dynamics and geomod
features to provide additional fun. So just because Teeter is one of those
brain games designed to permanently raise your IQ by 30 points, please try it
anyway.
Project Status: This all
started with the initial game plan that was
outlined back in July 2007. The engine tech and guts
of the game are up and running. Admittedly, some more finishing touches would
help. The game currently features some very fine "programmer art" and
is now ready for some professional polish to replace the overused public domain
textures and make things less "boxy". Also, more sound has to be added as well
as more HUD displays to replace text hints. Title splash screen etc.. Any
sponsor, advertiser, or publisher would be most welcome. :-) Note that the game
is currently "style agnostic" and could easily be adapted to support another
franchise or IP. Besides Teeter, we've got a series of game ideas that
would be fun to to implement.
Stan Melax - 2007 October 18
email: stan at melax dot com.